Boarding pass usability: how to save two human lifetimes per year
Every second planes are taking off worldwide. We pay a lot of attention to costs, destinations, boarding, and many many other things, but there's one thing we d
Designing user expectations to your product’s advantage
Every user has a set of expectations regarding your product (app, website, new feature) before they start using it. A good design not only fulfills expectations
Design career: best places to sell icons
What are the best places for selling icons? Well, to be honest, there are plenty of them! So let’s dot the i's and cross the t's.
Upwork and the dictatorship of online marketplaces
Upwork is not the only autocracy that oppresses the poor and weak, but it’s the one that does it so explicitly. With new pricing introduced this May, they ha
Design without a designer [developer’s true story]
Following guidelines and finding quality graphic assets, it's quite possible to come up with a decent design, even if you can't hire a professional designer for
How many people does it take to make text in your app look “Pro”?
Text for user interfaces is not a simple challenge. Check how it works and how many people make it look professional.
One button to fool them all
It’s hard to imagine one little star button can cause a big headache. Check the usability study and learn how to solve some typical interaction problems.
Drag-and-drop vs. Click. Are they rivals? [Usability study]
Drag and Drop vs. Click. How could two actions that are so different possibly be compared at the perspective of usability? Let us show
Egyptian hieroglyphs compared with modern design guidelines
Let's have some research and fun comparing ancient Egyptian hieroglyphs to modern icons. Do they have anything in common?